God Wars II: The Supernaturalis
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KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 12/10/2009 :  12:24:08 AM  Show Profile  Visit KaVir's Homepage
Progress - Week 41 (week ending Sunday 11th October)

Reworked the Heavy Armour Expert talent.

Added a Bloodsteel Affinity talent.

Fixed a problem with buildings vanishing with people inside.

Fixed an incorrect decapitation message.

Lowered the difficulty of the Bows skill.

Fixed an issue with some of the wyvern stump block messages.

The Valor rune now increases your mounted movement speed.

Fixed an issue with titan max innate bonuses not updating after aging.

Once your karma reaches 1000, each mob you kill has its age applied as a percentage to the basic range of death surges (the 500 plus the daily kills modifier) - eg killing an age 300 mob can be sensed at 3 times the normal range.

Fixed a typo in the titan 'growth' message.


May thy fangs stay ever sharp, thy soul ever dark.
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KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 19/10/2009 :  11:25:35 AM  Show Profile  Visit KaVir's Homepage
Progress - Week 42 (week ending Sunday 18th October)

Updated the 'karma' help file to clarify pantheon kills.

Fixed a display problem with the pantheon scoreboard.

Added a 'damage value' config option, which displays the amount of damage at the end of each combat message. This is intended to be a less spammy alternative to 'damage info'.

Added a 'verbose ok' config option, strip the next after 'Ok ...' messages.

Fixed the increased Karma surge-detection range.

Daily kills are now subtracted from the amount of Karma you earn from mobs.

Added Faith as a requirement for Enhanced Deflection.

Added knockback terrain features for mountains, hills, cliffs and gorges.

Blood Affinity now gives internal armour.

Blood Affinity and House BloodStone have been changed to use Tenacity.

Updated the Blood Knight subclass, along with its child subclasses.

Fixed some primal problems with pets making kills on their master's behalf.

The 'running' magic item bonus now also applies to jogging.

Fixed some mob description typos.

Updated the syntax of the Blood Legacy command to take into account Blood Potency.

Bless and Mystic Armour had the wrong mana cost when using Faith. Fixed.

Added a two-move technique for Precise Throw, and removed knockback for the one-move technique.


May thy fangs stay ever sharp, thy soul ever dark.
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KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 01/11/2009 :  10:12:45 PM  Show Profile  Visit KaVir's Homepage
Progress - Week 43 (week ending Sunday 25th October)

If you're at the age cap, mobs now count as daily kills if they give soul points or karma.

Cosmic Branding bonuses no longer show up as bound elementals.

Switched the cloud giant Thunderous Clap and Mighty Leap bonuses.

Fixed 'config damage value' to no longer show negative damage.

Creatures now have blood by default, for the purposes of blood stains.

Added a 'fingernails' dynamic tag, and separated fingers from nails. Also added a special case for humanoid forms to check whether or not they have claws extended.

Started developing the monster builder.

Updated the dungeon code: Cleaned up a problem with setting unexplored parts of the map, and a route to the boss is now calculated when the dungeon is first created. The 'area' command will now show useful information to players with screen readers, and a new 'centre' command targets the centre of your current tile.

You can now specify 'tiles' as a unit of measurement for movement commands.

Fixed a typo with the titan clap tech.

PutSense() now checks if the target is deaf when sounding SOUND messages.

Added MSP support.

Added descriptions to some of the old mobs.

Ears of the Bat now grants Bat Form +1 critical bypass per rank.

The 'invis timer' has now been renamed to the less-misleading 'blur timer'


May thy fangs stay ever sharp, thy soul ever dark.
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KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 01/11/2009 :  10:22:49 PM  Show Profile  Visit KaVir's Homepage
Progress - Week 44 (week ending Sunday 1st November)

Replaced the event mobs with a set of eight halloween themed mobs for the week, which included two new epic items.

Did more work on the MSP, adding more options and using 'sound' as an alternative keyword.

Fixed a bug with using the 'time' command at night, whereby it would always display the sunrise time for the next day even if it was technically already the next time. This could give strange results as summer approached and the days got longer.

Changed a couple of the stances to properly put you into a ducking position.

Fixed some minor inconsistancies with titan height.

Corrected a cosmetic issue with dragon toes.

The vampire's Mist Form is no longer described as 'living' mist, but as 'sentient' mist.

Added a Primordial Breath talent for titans.

You can now type 'eq slots' to view which item slots are available in your current form.

Idle time now saves over reboots. Also cleaned up some of the character saving functionality.

Temporarily disabled the MWI, as it seems to be causing serious lag. The 'info' command now shows the largest lag spike for the current uptime.


May thy fangs stay ever sharp, thy soul ever dark.
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KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 17/11/2009 :  2:43:39 PM  Show Profile  Visit KaVir's Homepage
Progress - Week 45 (week ending Sunday 8th November)

The offensive version of Dispel magic wouldn't flush permanent spells except on a critical hit. Fixed (although a non-critical hit still only flushes a single spell). Also updated the 'dispel magic' help file to explain the difference between a success and a critical hit.

Fixed a minor issue with pantheon bonuses.

Did some minor tweaking to some of the combat messages (particularly landing).

Major Gods can now set titles and change spheres.

Fixed two potential crash bugs (one with an admin command, another if creatures were destroyed by a spell they cast - neither could have been triggered by players, but they still needed fixing).

Added a paradox system for discouraging newbie spamkilling. Killing newbies also no longer displays as a 'victory' message, but rather as a 'battle' message.


May thy fangs stay ever sharp, thy soul ever dark.
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KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 17/11/2009 :  2:44:35 PM  Show Profile  Visit KaVir's Homepage
Progress - Week 46 (week ending Sunday 15th November)

Added three more events - a hoard of zombies, a monstrous giant scorpion and the Lernaean Hydra.

Fixed a bug whereby the first event in the event table (currently the Centaur Champion) wouldn't respawn.

Fixed some cosmetic issues with auto-drawing throwing weapons.

Tweaked some of the mob stats.

Continued working on the design for the monster builder, and also put together some notes for a trap system.


May thy fangs stay ever sharp, thy soul ever dark.
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