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Xoren
Member

USA
46 Posts

Posted - 03/11/2009 :  8:26:29 PM  Show Profile  Reply with Quote
Some Titan suggestions:

Stone Giants:
Move half of the precise throw bonus ranks to rapid healing. Their tougher skin should allow them to regenerate faster.
In addition to mental immunity bonuses, they should also receive poison immunity (pretty hard to poison stone).
Let the Stone Giant talent act as the mastery for a "Stone Maul" (much like the earth magic weapon), which can be created via the conjure command. The maul should receive bonuses from hammer fists, with its crush burst ability and bypass affected by cosmic branding.

Storm Giant:
Relegate the mighty leap bonuses to Precise Throw, since storm giants should be good at throwing lightning bolts.
Let the Storm Giant talent act as the mastery for a "runic war hammer" weapon, which can be created via the conjure command. The war hammer should inflict dual crush/shock damage, and its bonuses should be based on Hammer Fists ranks, with its shock burst ability and bypass affected by Cosmic Branding. The war hammer should have a throw tech which acts like a ranged attack, and this attack's bonuses should be influenced by Precise Throw. The War hammer should have a 5% chance per Precise Throw rank to return to the wielder's hand.

Thunderous Clap:
If the Titan has an elemental subclass talent (Storm/Stone/Frost/Fire giant), his/her Thunderous Clap should deal dual mental/elemental damage, related to the kind of elemental giant he/she is. (In the case of Stone giant, this attack should inflict dual mental/crush damage.)

Summon Chariot:
A new power exclusive of Long Stride, which would allow the Titan to summon a Chariot drawn by various mythological creatures for him to ride via the mount command. Each rank in this power should add +1 attack, damage, defence, and bypass to the titan's foot table while mounted, with chivalry doubling this bonus.
The Chariot should initially be grounded, but could possibly have a launch technique like dragon mounts, which would suffer flight exhaustion in the same manner.
At rank 20, the type of chariot summoned should be determined by the type of giant:
Stone Giant: Jeweled Chariot, Obsidian chariot, granite chariot, etc.
Storm Giant: Copper chariot, Iron chariot, skysteel chariot, etc.
Frost Giant: Crystalline chariot, Icemetal Chariot, etc.
Fire Giant: Brass Chariot, Bronze chariot, steel chariot, etc.
Cloud Giant: Silver chariot, Gold chariot, etc.
Cyclops: Iron-shod chariot, Bronze-shaude chariot, etc.
Wendigo: Bone chariot, skeletal chariot, skull chariot, etc.

Edited by - Xoren on 04/11/2009 02:56:41 AM

Negator
Member

Australia
279 Posts

Posted - 04/11/2009 :  03:43:06 AM  Show Profile  Reply with Quote
quote:
Originally posted by Xoren


Summon Chariot:
A new power exclusive of Long Stride, which would allow the Titan to summon a Chariot drawn by various mythological creatures for him to ride via the mount command. Each rank in this power should add +1 attack, damage, defence, and bypass to the titan's foot table while mounted, with chivalry doubling this bonus.
The Chariot should initially be grounded, but could possibly have a launch technique like dragon mounts, which would suffer flight exhaustion in the same manner.
At rank 20, the type of chariot summoned should be determined by the type of giant:
Stone Giant: Jeweled Chariot, Obsidian chariot, granite chariot, etc.
Storm Giant: Copper chariot, Iron chariot, skysteel chariot, etc.
Frost Giant: Crystalline chariot, Icemetal Chariot, etc.
Fire Giant: Brass Chariot, Bronze chariot, steel chariot, etc.
Cloud Giant: Silver chariot, Gold chariot, etc.
Cyclops: Iron-shod chariot, Bronze-shaude chariot, etc.
Wendigo: Bone chariot, skeletal chariot, skull chariot, etc.



Chariots sound fantastic. Especially given their role in mythology, they are very, very appropriate to GW2.

As an alternative to tying it to Titans specifically: Perhaps a "Charioteer" talent, which allows you to summon a chariot as a mount, which can be set to run over a target (hitting in a similar way to a jousting lance) and giving bonuses to spear and bow techs while mounted (those being typical weapons used from chariots). The nature of the chariot could then be modified according to other talents:

With Dragon Rider, House Nightwing, or Cloud Giant, you get a flying chariot pulled by drakes, giant bats or eagles.

With Great Cleave, you get blades on the wheels, and your "overrun" attack gets dual crush/cut damage.

Other talents/powers could be added to provide more variety, as Xoren suggests.

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KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 04/11/2009 :  10:02:09 AM  Show Profile  Visit KaVir's Homepage  Reply with Quote
Thematically I like the weapon and chariot suggestions. But I have some concerns from a gameplay perspective.

One of the things I really like about the Titan class is that it's pretty much an extension of Avatar gameplay - you're not pushed into using specific weapons, armour or talents.

But giving a subclass its own weapon pretty much forces it into using that weapon. While there is certainly precedent for this (eg Oni, DarkBlade Assassin, etc), I'm not sure it fits so well with the Titan concept.

I could perhaps see this as an optional talent (Primordial Weapon?), but it would have to be carefully balanced. Another option might be to have a couple of epics geared towards specific subclasses - eg a stone maul (from a stone giant task) that gives bonuses to Stone Giants based on their rank in Hammer Fists, or a runic warhammer that gives bonuses to Storm Giants based on their rank in Precise Throw.


Mythological chariots are almost always flying, right?

The chariot would effectively block two powers (at least while you were using it) - Long Stride and Mighty Leap. But giving it the benefits of both powers would be too much IMO, and I'm not sure I like turning it into two powers.

I guess it could be done as a talent/power combo though - either (1) a Charioteer talent that allows you to use Long Stride and Mighty Leap with the chariot, or (2) a separate Summon Chariot power that provides movement, pounce and travel as long as you also have the Charioteer talent.

If it's handled as a separate power, I think it should block Mighty Leap but not Long Stride. That way you could still move pretty fast if you were knocked off, but you'd need to summon your chariot in order to travel. Perhaps that would be a better way of doing it overall - Summon Chariot provides pounce (well swoop, really) and travel, and gets a movement bonus from Long Stride.


May thy fangs stay ever sharp, thy soul ever dark.
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Negator
Member

Australia
279 Posts

Posted - 04/11/2009 :  1:22:06 PM  Show Profile  Reply with Quote
quote:
Originally posted by KaVir

Mythological chariots are almost always flying, right?
[/br]

Yes, but I think an earthbound Charioteer would be a good avatar concept, possibly working up to a flying one after classing. This would be similar to the way the Chivalric warhorse, mundane though cool, can become a very mythological-looking Nightmare when attached to a full Vampire.

Perhaps the granting of the flying chariot could be bound to specific knowledges, just like with Chivalry - Chiroptera Rune, Forest Raven Tattoo, Dust Devil Warp, etc?

quote:


...I guess it could be done as a talent/power combo though - either (1) a Charioteer talent that allows you to use Long Stride and Mighty Leap with the chariot, or (2) a separate Summon Chariot power that provides movement, pounce and travel as long as you also have the Charioteer talent.

If it's handled as a separate power, I think it should block Mighty Leap but not Long Stride. That way you could still move pretty fast if you were knocked off, but you'd need to summon your chariot in order to travel. Perhaps that would be a better way of doing it overall - Summon Chariot provides pounce (well swoop, really) and travel, and gets a movement bonus from Long Stride.



I like the first option better. It's a bit like a Tetsubo... i.e. it is granted by a talent, but improved by "overloading" an otherwise existing power.

Also, making a talent actually grant the chariot in the first place allows non-titan Charioteers, which I think is a good idea.

I still think running someone over with a chariot is more like attacking with a lance (delayed attack dependent on your speed) than a pounce (sudden attack from a potentially standing start).

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Negator
Member

Australia
279 Posts

Posted - 05/11/2009 :  03:03:14 AM  Show Profile  Reply with Quote
quote:
Originally posted by Negator

Perhaps the granting of the flying chariot could be bound to specific knowledges, just like with Chivalry - Chiroptera Rune, Forest Raven Tattoo, Dust Devil Warp, etc?


Whoops, ended up overlooking that Titans don't have knowledges...

For Titans, the flying chariot might require 15 ranks in Mighty Leap, or that at least one of your equipment pieces have the Sun brand of Cosmic Branding (much harder to code, but sun gods always seem to travel in flying chariots).

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kromaticorb
Member

USA
69 Posts

Posted - 09/11/2009 :  12:57:33 AM  Show Profile  Send kromaticorb a Yahoo! Message  Reply with Quote
no to the runic hammer. don't do that to Thor.
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