God Wars II: The Supernaturalis
God Wars II: The Supernaturalis
Home | Profile | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 God Wars II: General
 Discussions
 More Bugs
 New Topic  Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

chaosrex
Member

USA
474 Posts

Posted - 01/11/2009 :  07:39:02 AM  Show Profile  Send chaosrex a Yahoo! Message  Reply with Quote
Hisks asked me to log onto his character to look at some issues he had. Boy, did he have issues.


Bull
--------------------------[ Hisks the Elementalist ]---------------------------
Divine Age : 206 Potential : 100% Played: 293:02:45 Since: 23-Apr-2006
-------------------------------------------------------------------------------
Encumbrance: 2 Explored : 39.7% Fame/Glory : 7/7 Kills/Death: 5/30
Primal : 6979 Safe Primal: 0 Primal Cap : 8487 Soul Points: 35733
-------------------------------------------------------------------------------
Karma : 0 Transferred: 6303 Pan. Kills : 0 Pan. Deaths: 0
-------------------------------------------------------------------------------
Brawn : 4+15 Grace : 6+21 Mettle : 8 Size : 6
Wits : 6+34 Tenacity : 4+18 Discipline : 7+17 Aura : 9+51
-------------------------------------------------------------------------------
Attack (H) : N/A Protection : 883 Damage (H) : N/A Cmd: [ ]+0
Ascend (L) : 1360 Defence (L): N/A Power (L) : 353 Cmd: [spspspspsp]+0
Ascend (R) : 1360 Defence (R): N/A Power (R) : 353 Cmd: [ spspsp]+0
Attack (F) : N/A Defence (F):>786< Damage (F) : N/A Cmd: [ fff fff ]+0
-------------------------------------------------------------------------------
Speed : 40 Speed Cap : 35 Actions : 1600 Max actions: 1600
Core Damage: 180 Core Power : 602 Resistance : 70 Adrenaline : 0
Radiation : 700 Max Rad. : 2060 Regen rate : N/A Pain mod. : None
Mana : 464 Max mana : 584 Health : 544 Max health : 544
Invisible? : No Blur timer : N/A Invis lvl : 0 Detect lvl : 0
-------------------------------------------------------------------------------
See also : score skills/affects/armour/inventory/talents/powers
-------------------------------------------------------------------------------


Bear
--------------------------[ Hisks the Elementalist ]---------------------------
Divine Age : 206 Potential : 100% Played: 293:02:40 Since: 23-Apr-2006
-------------------------------------------------------------------------------
Encumbrance: 2 Explored : 39.7% Fame/Glory : 7/7 Kills/Death: 5/30
Primal : 6979 Safe Primal: 0 Primal Cap : 8487 Soul Points: 35733
-------------------------------------------------------------------------------
Karma : 0 Transferred: 6303 Pan. Kills : 0 Pan. Deaths: 0
-------------------------------------------------------------------------------
Brawn : 4+15 Grace : 6+21 Mettle : 8 Size : 6
Wits : 6+34 Tenacity : 4+18 Discipline : 7+17 Aura : 9+51
-------------------------------------------------------------------------------
Attack (H) : N/A Protection : 883 Damage (H) : N/A Cmd: [ ]+0
Ascend (L) : 2040 Defence (L): N/A Power (L) : 353 Cmd: [spspspspsp]+0
Ascend (R) : 2040 Defence (R): N/A Power (R) : 353 Cmd: [ spspsp]+0
Attack (F) : N/A Defence (F):>786< Damage (F) : N/A Cmd: [ fff fff ]+0
-------------------------------------------------------------------------------
Speed : 40 Speed Cap : 35 Actions : 1600 Max actions: 1600
Core Damage: 135 Core Power : 451 Resistance : 70 Adrenaline : 0
Radiation : 700 Max Rad. : 2060 Regen rate : N/A Pain mod. : None
Mana : 464 Max mana : 584 Health : 544 Max health : 544
Invisible? : No Blur timer : N/A Invis lvl : 0 Detect lvl : 0
-------------------------------------------------------------------------------
See also : score skills/affects/armour/inventory/talents/powers
-------------------------------------------------------------------------------


Bear
--==>>> You burn the training dummy's head for 317 damage (CRITICAL HIT).

Bull
--==>>> You burn the training dummy's head for 328 damage (CRITICAL HIT).

The damage difference should be much larger I would think. 11 damage from Bull to Bear? I don't think so.


Thats all so inappropriate

-------------------------------------------------------------------------------
You become partially visible.
You drive your darkblade deep into Lostinbeer's back, skewering his heart!
--==>>> You freeze Lostinbeer's back for 3477 damage.
Lostinbeer's body goes limp.
[VICTORY] Fraust slew Lostinbeer with 100% health remaining.

Edited by - chaosrex on 01/11/2009 07:57:06 AM

KaVir
God Wars II Admin

Germany
3007 Posts

Posted - 01/11/2009 :  11:11:20 AM  Show Profile  Visit KaVir's Homepage  Reply with Quote
You're looking for the bonus in the wrong place. It's here:

Bull
-------------------------------------------------------------------------------
Speed : 40 Speed Cap : 35 Actions : 1600 Max actions: 1600
Core Damage: 180 Core Power : 602 Resistance : 70 Adrenaline : 0
Radiation : 700 Max Rad. : 2060 Regen rate : N/A Pain mod. : None
Mana : 464 Max mana : 584 Health : 544 Max health : 544
Invisible? : No Blur timer : N/A Invis lvl : 0 Detect lvl : 0
-------------------------------------------------------------------------------

Bear
-------------------------------------------------------------------------------
Speed : 40 Speed Cap : 35 Actions : 1600 Max actions: 1600
Core Damage: 135 Core Power : 451 Resistance : 70 Adrenaline : 0
Radiation : 700 Max Rad. : 2060 Regen rate : N/A Pain mod. : None
Mana : 464 Max mana : 584 Health : 544 Max health : 544
Invisible? : No Blur timer : N/A Invis lvl : 0 Detect lvl : 0
-------------------------------------------------------------------------------

Crab/etc increases Resistance, which is the opposed stat to Core Damage/Power. If Bull/Bear/etc increased regular damage as well, it would scale far too fast for the Resistance styles to counter.

Also note that the dummy has a Resistance of only 50, so the difference is as follows:

Bull: 602*100/(602+50) = 92% damage
Bear: 451*100/(451+50) = 90% damage

That's just a 2% increase. But if he were fighting something with a Resistance of 500 (i.e., more comparable with his Core Power) the difference would be greater:

Bull: 602*100/(602+500) = 54% damage
Bear: 451*100/(451+500) = 47% damage

Check 'help resistance' for details on how it works.

May thy fangs stay ever sharp, thy soul ever dark.
Go to Top of Page

Tarasque
Member

USA
88 Posts

Posted - 02/11/2009 :  5:46:41 PM  Show Profile  Send Tarasque an AOL message  Reply with Quote
Wow how can you play for this long and not understand style bonuses?
Go to Top of Page

Negator
Member

Australia
279 Posts

Posted - 03/11/2009 :  02:42:24 AM  Show Profile  Reply with Quote
Easily...

For the first year of playing, I didn't even realise that Core Damage was different figure from "ordinary" Damage - I was not interested in the mathematics much, I just tried things until they worked.

Then I realised there were two different figures involved, but thought that "ordinary" Damage was just a random figure calculated from Core Damage when you hit someone.

Even now, I am not entirely sure I "get it". It seems that Core Damage is regardless of location, but including a style bonus %, whereas Damage depends on location/weapon/tech, but does not scale by style %, and both play different parts in the calculation of health loss - but have I actually got that straight in my head?

It might help if "help damage" referred you to a "help core damage", which explicitly dealt with the fact that "Core Damage" != "Damage" != "Max damage" != "Pre-soak damage" != "Health loss due to a hit".

To most people without a grounding in the GW2 mechanics, damage is just damage.


Edited by - Negator on 03/11/2009 02:45:50 AM
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  Reply to Topic
 Printer Friendly
Jump To:
God Wars II: The Supernaturalis © 2001-2009 God Wars II development team Go To Top Of Page
This page was generated in 0.06 seconds. Snitz Forums 2000