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Feryl
Member
Singapore
572 Posts |
Posted - 30/06/2007 : 5:30:10 PM
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There is now a wiki up at http://carboxymoron.com/godwars2
Interested editors please leave Guest a tell (he is almost always online) with a valid e-mail address and your preferred username.
I started this firstly because with the imminent age-cap raise, I wanted to know what the age 300 Werewolf subclasses really did, but its pretty much impossible to even think about so many subclasses without tabulating them. After tabulating them I decided to be nice and share to benefit all 2 and a half other Werewolves.
Secondly because Tak has brought up the issue of transparency again. Some of us are fine with Knowledges being quasi-secret but there are others who want to know everything. I think a player-run site would be a good place to share such information.
Thirdly because wiki sounds funny. "Xiou chats, 'No one touches feryl's wiki but him! =P.'"
Feryl: But I'm not KaVir. KaVir: Yes you are, Feryl, don't lie. |
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KaVir
God Wars II Admin
Germany
3007 Posts |
Posted - 30/06/2007 : 11:25:12 PM
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Cool stuff! I've added an admin option to the mud which can quickly generate the subclass tables, as these are likely to change quite often and I think they'd be a pain to manually maintain.
I've also added the vampire powers to the wiki, but I've done them manually as I don't think they can be automated as easily - particularly if we want to start adding comments and opinions to them (such as how useful they are, which other powers and talents they work well with, where you can get eq for them, etc).
May thy fangs stay ever sharp, thy soul ever dark. |
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Nysitre
Member
94 Posts |
Posted - 03/07/2007 : 12:59:23 AM
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and here i thought Guest was KaVir in disguise :O
btw Fer, kudos for your initiative!! :O |
Edited by - Nysitre on 03/07/2007 01:06:17 AM |
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Feryl
Member
Singapore
572 Posts |
Posted - 03/07/2007 : 03:50:06 AM
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The Werewolf powers are done as well, with tips on usage where I had any. We could use more opinions on class powers, as well as information on weapons (moves like handchopping, chance of morning star bounceback, how jousting works, two-weapon fighting specials for example).
The introduction of the new Nexus would also be a good time to add area and mob info. I'm looking for some younger players to provide info on primalling from 100 to 300 while we rush to 400 :P
quote: and here i thought Guest was KaVir in disguise :O
And what here makes you think otherwise?
Feryl: But I'm not KaVir. KaVir: Yes you are, Feryl, don't lie. |
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Negator
Member
Australia
279 Posts |
Posted - 03/07/2007 : 04:05:49 AM
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Feryl,
Awesome. Wikis are the biz.
Will make sure to leave Guest a tell next time I'm on.
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Negator
Member
Australia
279 Posts |
Posted - 08/07/2007 : 02:15:57 AM
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Could the wiki use a category index that groups things like the primary stats, radiation, bypass, soak, etc? Perhaps call it "stats"?
Powers, talents etc fit into obvious categories, but I think we will end up with a long list of categoriless entries for the myriad numeric values that interact in the game.
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Feryl
Member
Singapore
572 Posts |
Posted - 08/07/2007 : 7:09:48 PM
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quote: Perhaps call it "stats"?
How about a namespace like... "mechanics"? Game mechanics? Would include most of the number-crunching stuff, from critical-bypass to movement rate to stats.
Perhaps there's a larger issue to look at, though. DokuWiki doesn't have categories; its simple implementation of namespaces and automated index was a key feature I chose over category-based wikis like MediaWiki. Even with a category/tags plugin, the automated index will still be filled with pages that are in the root namespace.
I like browsing with the index, but we could forget it and instead manually create pages to act as "tables of contents" for all the other pages. Its more work, and you risk having pages being orphaned (having no links to them, other than from the automated index), but then there's also more control over what to show and how to show it. This basically means the first page should have links to the TOCs for classes, stats, items, talents etc.
This doesn't really add actual categories to the system but achieves the same result. Opinions/suggestions?
Feryl: But I'm not KaVir. KaVir: Yes you are, Feryl, don't lie. |
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Negator
Member
Australia
279 Posts |
Posted - 09/07/2007 : 05:00:40 AM
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For now, let's stick with namespaces. Once we have a comprehensive set of content, we can worry about nice tables of contents.
"mechanics" sounds good. I'll start using that next time I tinker.
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KaVir
God Wars II Admin
Germany
3007 Posts |
Posted - 11/07/2007 : 07:34:27 AM
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Once the age 300 subclasses are activated, it'd be rather nice to be able to see which subclasses branch into which others. What do you think about the idea of combining the "basic stat bonuses" and "auto-trains" into a single column (using "\\" so that they appear on separate lines) and then using the space at the end for the branching subclasses?
It wouldn't require much effort to change the code to spit out the tables in a new format, so work-wise it's not an issue.
May thy fangs stay ever sharp, thy soul ever dark. |
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Negator
Member
Australia
279 Posts |
Posted - 11/07/2007 : 2:07:35 PM
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Sounds good, KaV.
(BTW, had my first good look at Werewolf subclasses - where did the names for Beta Wolf / Beta Werewolf come from?)
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KaVir
God Wars II Admin
Germany
3007 Posts |
Posted - 11/07/2007 : 2:47:15 PM
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quote: Sounds good, KaV.
Thanks - I've put together an example of what it would look like:
http://carboxymoron.com/godwars2/suggestions
What I'd really like is to make the subclass names links which move you down the page to the appropriate subclass. Not sure how to do that though - anyone know?
quote: (BTW, had my first good look at Werewolf subclasses - where did the names for Beta Wolf / Beta Werewolf come from?)
From the way wolf packs work in the real-world: http://en.wikipedia.org/wiki/Wolf
"After the alpha pair, there may also, especially in larger packs, be a beta wolf or wolves, a "second-in-command" to the alphas. Betas typically assume a more prominent role in assisting with the upbringing of the alpha pair's litter, often serving as surrogate mothers or fathers while the alpha pair is away. Beta wolves are the most likely to challenge their superiors for the role of the alpha, though some betas seem content with being second, and will sometimes even let lower ranking wolves leapfrog them for the position of alpha should circumstances necessitate such a happening, such as the death of the alpha. More ambitious beta wolves, however, will only wait so long before contending for alpha position unless they choose to disperse and create their own pack instead"
Alpha Wolf and Alpha Werewolf will be age 400 subclasses, and like the Beta versions will be geared towards leading others (although Beta Werewolf doesn't really reflect that at the moment).
May thy fangs stay ever sharp, thy soul ever dark. |
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Feryl
Member
Singapore
572 Posts |
Posted - 11/07/2007 : 4:03:42 PM
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quote: What I'd really like is to make the subclass names links which move you down the page to the appropriate subclass
I've been thinking about link anchors. Might be a bit of work.
I don't mind the suggested format but it does make it harder to compare the auto trains.
Feryl: But I'm not KaVir. KaVir: Yes you are, Feryl, don't lie. |
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KaVir
God Wars II Admin
Germany
3007 Posts |
Posted - 11/07/2007 : 4:09:16 PM
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quote: I've been thinking about link anchors. Might be a bit of work.
Can't they just be generated by the mud like the rest of the subclass information?
quote: I don't mind the suggested format but it does make it harder to compare the auto trains.
True, but I can't think of any other way to squeeze in the branching subclasses. They could be generated in a separate table I suppose, but I think it's nice to have them together.
May thy fangs stay ever sharp, thy soul ever dark. |
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Negator
Member
Australia
279 Posts |
Posted - 19/07/2007 : 04:24:33 AM
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Feryl, now that we are gradually filling out the "official" info on the wiki, two questions:
1 - is there any thing in the wiki that lists links without pages behind them?
2 - is there an automated way of listing the entries that link to a given entry? For instance, would there be a way of finding out what links to "bypass" if you are looking for ways to improve that aspect of a character build?
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Feryl
Member
Singapore
572 Posts |
Posted - 19/07/2007 : 3:55:46 PM
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Not sure about non-existent pages (or orphaned pages for that matter). Probably a plugin exists, or I'll have to write it... soon-ish.
Clicking on the page title in the top-left brings up the pages that link to that page (basically adding ?do=backlink to the URL).
Feryl: But I'm not KaVir. KaVir: Yes you are, Feryl, don't lie. |
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Negator
Member
Australia
279 Posts |
Posted - 24/07/2007 : 12:49:10 PM
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Wiki newsflash: All talents have now been entered and hyperlinked to existing and future pages. (The only ones omitted were those that currently have "TBD" for their help text in the MUD.)
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Edited by - Negator on 24/07/2007 12:51:33 PM |
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